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Areas of particular interest include but are not limited to:

eCommerce
- Digital goods and products - e-Negotiations, auctioning and contracting
- B2B, B2C, and C2C models - Agent-mediated e-Commerce
- e-Marketplaces, e-Hubs, and portals - Pervasive technologies for eCommerce
- Dynamic pricing models - P2P-computing for e-Commerce
- e-Payment systems - e-Commerce content management
- Consumer protection in eCommerce - User behavior modeling

eBusiness
- Innovative business models - Enterprise application integration
- Business process re-engineering - Virtual enterprises and virtual markets
- Supply, demand, and value chains - Virtual organizations and coalitions
- Customer relationship management - e-Collaboration and e-Services
- Inter-organizational systems - Future work environments for eBusiness
- Business process integration - e-Work
- Inter-workflow - Mobile business

eGovernment
- G2G, G2B, and G2C models - Mobile public services
- Digital cities and regions - Multimedia and multilinguism
- e-Democracy and e-Governance - Digital culture
- e-Inclusion to information society - Trust and security
- e-Health and e-Education - Legal societal and cultural issues
- Public e-Services for citizens and enterprises - Public-private partnerships
- One-stop government – service integration - International dimension of e-Gov.