Areas of particular interest include but are not limited to:
eCommerce
| - Digital goods and products |
- e-Negotiations, auctioning and contracting |
| - B2B, B2C, and C2C models |
- Agent-mediated e-Commerce |
| - e-Marketplaces, e-Hubs, and portals |
- Pervasive technologies for eCommerce |
| - Dynamic pricing models |
- P2P-computing for e-Commerce |
| - e-Payment systems |
- e-Commerce content management |
| - Consumer protection in eCommerce |
- User behavior modeling |
eBusiness
| - Innovative business models |
- Enterprise application integration |
| - Business process re-engineering |
- Virtual enterprises and virtual markets |
| - Supply, demand, and value chains |
- Virtual organizations and coalitions |
| - Customer relationship management |
- e-Collaboration and e-Services |
| - Inter-organizational systems |
- Future work environments for eBusiness |
| - Business process integration |
- e-Work |
| - Inter-workflow |
- Mobile business |
eGovernment
| - G2G, G2B, and G2C models |
- Mobile public services |
| - Digital cities and regions |
- Multimedia and multilinguism |
| - e-Democracy and e-Governance |
- Digital culture |
| - e-Inclusion to information society |
- Trust and security |
| - e-Health and e-Education |
- Legal societal and cultural issues |
| - Public e-Services for citizens and enterprises |
- Public-private partnerships |
| - One-stop government – service integration |
- International dimension of e-Gov. |
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