Areas of particular interest include but are not limited to:
eCommerce
- Digital goods and products |
- e-Negotiations, auctioning and contracting |
- B2B, B2C, and C2C models |
- Agent-mediated e-Commerce |
- e-Marketplaces, e-Hubs, and portals |
- Pervasive technologies for eCommerce |
- Dynamic pricing models |
- P2P-computing for e-Commerce |
- e-Payment systems |
- e-Commerce content management |
- Consumer protection in eCommerce |
- User behavior modeling |
eBusiness
- Innovative business models |
- Enterprise application integration |
- Business process re-engineering |
- Virtual enterprises and virtual markets |
- Supply, demand, and value chains |
- Virtual organizations and coalitions |
- Customer relationship management |
- e-Collaboration and e-Services |
- Inter-organizational systems |
- Future work environments for eBusiness |
- Business process integration |
- e-Work |
- Inter-workflow |
- Mobile business |
eGovernment
- G2G, G2B, and G2C models |
- Mobile public services |
- Digital cities and regions |
- Multimedia and multilinguism |
- e-Democracy and e-Governance |
- Digital culture |
- e-Inclusion to information society |
- Trust and security |
- e-Health and e-Education |
- Legal societal and cultural issues |
- Public e-Services for citizens and enterprises |
- Public-private partnerships |
- One-stop government – service integration |
- International dimension of e-Gov. |
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