Conference paper

Dynamic Composition of Behavior-rich VR Content

Krzysztof Walczak

Proceedings
The 1st International IEEE Conference on Information Technology, Gdansk, May 18 – 21, 2008
Editors
Andrzej Stepnowski; Marek Moszyński; Thaddeus Kochański; Jacek Dąbrowski
Pages
333–336
Publisher
Gdansk University of Technology
Year
2008
ISBN
978-1-4244-2244-9
DOI
10.1109/inftech.2008.4621653

Abstract

A novel approach to modeling and dynamic composition of behavior-rich interactive VR content is presented. The approach, called Beh-VR, enables dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Presentation and behavior of the objects in virtual scenes is determined by associated scripts encoded in a high-level language called VR-BML. VR-Beans are compatible with existing scene description standards such as VRML/X3D, but are designed according to specific rules enabling the use of these objects in dynamically generated scenes. Further, to simplify the design of complex interactive VR scenes, VR content patterns are used.

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