Prof.Krzysztof Walczak
Head of the Department
- krzysztof.walczak
ue.poznan.pl - +48 61 639 2712
- room 1.7 CEUE
- Office hours: not set
KRZYSZTOF WALCZAK is a Full Professor, Head of the Department of Information Technology, and Director of the Institute of Informatics and Quantitative Economics at the Poznań University of Economics and Business. His research focuses on virtual and augmented reality (VR/XR), multimedia systems, and artificial intelligence. He has led over 50 research, implementation, and infrastructure projects funded by the European Commission, NCN, NCBR, and industry. For many years, he has served as an expert for the European Commission and Polish agencies supporting research and innovation. He is the co-author of over 150 publications and four international patents. He has served on the organizing committees of more than 20, and the program committees of over 180, international scientific conferences. He collaborates with business partners in Japan and the USA, as well as with academic institutions across Europe, including France, Germany, Italy, Spain, and Greece. A long-time member of the Executive Board, and currently of the Advisory Board, of the EuroXR Association. Member of the Board of Directors of the Virtual Worlds Association.
Research interests
- Multimedia Systems
- Virtual and Extended Reality
- Artificial Intelligence
- Information Technologies in Education and Training
Publications 151
- Green and digital transition in the European Union Report from the seminar under the project of Jean Monnet Center of Excellence “Resilient and transforming Europe” Transform EU, 80 · 2025
- Navigating Risks: Inaccuracies, Bias, Disinformation, and Privacy in Educational AI Teaching and Learning in the Age of Generative AI Evidence-Based Approaches to Pedagogy, Ethics, and Beyond · 2025
- Knowledge-based approach to adaptive XR interface design for non-programmers The Visual Computer, 41(4), 2091–2105 · 2024
- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees Extended Reality, 491–504 · 2023
- Building Virtual User Interfaces of Household Appliances for Marketing Proceedings of the 28th International ACM Conference on 3D Web Technology, 1–7 · 2023
- Challenges for higher education in the era of widespread access to generative AI Economics and Business Review, 9(2), 71–100 · 2023
- Knowledge-Based Creation of Industrial VR Training Scenarios Communication Papers of the 18th Conference on Computer Science and Intelligence Systems, 37, 271–278 · 2023
- Evaluating Forms of User Interaction with a Virtual Exhibition of Household Appliances Extended Reality, 48–62 · 2022
- Flexible Photorealistic VR Training System for Electrical Operators Proceedings of the 27th International Conference on 3D Web Technology, 1–9 · 2022
- Multimodal presentation of 3D relief sculptures in virtual reality CW 2022: 2022 International Conference on Cyberworlds, 86–93 · 2022
- Knowledge-Based Management of Virtual Training Scenarios Procedia Computer Science, 192, 766–775 · 2021
- Large-Scale 3D Web Environment for Visualization and Marketing of Household Appliances Augmented Reality, Virtual Reality, and Computer Graphics, 25–43 · 2021
- Semantic Representation of Domain Knowledge for Professional VR Training 2021: 24th International Conference on Business Information Systems, 139–150 · 2021
- An Architecture for Distributed Explorable HMD-Based Virtual Reality Environments Information Systems Architecture and Technology: Proceedings of 40th Anniversary International Conference on Information Systems Architecture and Technology – ISAT 2019; Advances in Intelligent Systems and Computing, 1050, 38–47 · 2020
- Composing customized web 3D animations with semantic queries Graphical Models, 107, January 2020, Article Number: 101052 · 2020