Conference paper

A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees

Adam Gałązkiewicz, Mikołaj Maik, Krzysztof Walczak, Cyryl Leszczyński, Julia Głowaczewska

Proceedings
Extended Reality
Editors
Lucio Tommaso de Paolis; Pasquale Arpaia; Marco Sacco
Pages
491–504
Publisher
Springer Nature Switzerland, Cham
Year
2023
ISBN
978-3-031-43404-4
ISSN
0302-9743
DOI
10.1007/978-3-031-43404-4_34

Abstract

Innovative workforce training solutions are essential as Industry 4.0 transforms the manufacturing and automation landscape. The Virtual Reality (VR) training system described in this paper uses multiple visualization techniques to track employees' progress. To accommodate a range of user preferences and training objectives, the system makes use of various visualization techniques. PDF printouts offer a concise, portable summary of individual performance metrics, while 2D maps provide an overview of spatial navigation and task completion within the VR environment. 3D scenes allow for a more immersive, interactive visualization of employee progress, allowing users to better understand complex scenarios and relationships. The proposed system seeks to improve user engagement, comprehension, and retention of training outcomes by incorporating these visualization techniques.

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