Conference paper

Configurable Virtual Reality Store with Contextual Interaction Interface

Krzysztof Walczak, Jacek Sokołowski, Jakub Dziekoński

Proceedings
11th International Conference on Human System Interaction HSI 2018 – July 04-06, 2018, Proceedings
Editors
Adam Bujnowski; Mariusz Kaczmarek; Jacek Rumiński
Pages
28–34
Publisher
IEEE Xplore Digital Library
Year
2018
ISBN
978-1-5386-5023-3
DOI
10.1109/hsi.2018.8431351
URL
https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8417135
Keywords
e-commerce, immersive visualization, merchandising, user interfaces, Virtual Reality

Abstract

In this paper, we discuss the problem of building configurable virtual reality environments, with a particular focus on user interaction allowing convenient creation and exploration of such spaces. The use of a novel Contextual Semantic Interaction Interface is proposed, which is dynamically adapted in real time to a particular context of interaction. We also present a modular design of a VR shopping space, which may be configured with the presented approach. The shopping space is created dynamically as a combination of three elements: exposition model, product models, and virtual store configuration. The first element visually reflects an existing or planned 3D store layout and is designed by an architect or a 3D modeling expert. The second element provides 3D models of particular products that can be presented in the exposition. The third elements is a configuration file, which connects the two previous elements. The presented configurable VR shopping space may be used to perform various types of research experiments in the fields of merchandising and e-commerce.

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