Journal article

Knowledge-Based Management of Virtual Training Scenarios

Jakub Flotyński, Krzysztof Walczak, Paweł Sobociński, Adam Gałązkiewicz

Journal
Procedia Computer Science
Volume
192
Pages
766–775
Publisher
Elsevier
Year
2021
ISSN
1877-0509
DOI
10.1016/j.procs.2021.08.079
URL
https://www.sciencedirect.com/science/article/pii/S1877050921015672
Keywords
3D content, knowledge representation, ontologies, Semantic Web, training, Virtual Reality
Notes
Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES2021

Abstract

Virtual reality (VR) gains increasing attention as a method of implementing training systems in different domains, in particular, when real training is potentially dangerous for the trainees or the environment, or requires expensive equipment. The essential element of professional training is domain-specific knowledge, which can be represented using the semantic web approach. It enables reasoning as well as complex queries against the representation of training scenarios, which can be valuable for teaching purposes. However, the available methods and tools for creating VR training systems do not use semantic knowledge representation. Currently, the creation, modification, and management of training scenarios require skills in programming and computer graphics. Hence, they are unavailable to domain experts without expertise in IT. In this paper, we propose an ontology-based representation and a method of modeling VR training scenarios. In our approach, trainees’ activities, potential mistakes as well as equipment and its possible errors are represented using domain knowledge understandable to domain experts. We illustrate the approach by modeling VR training scenarios for electrical operators of high-voltage installations.

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