Conference paper

Advancing STEM Education in Primary Schools with an Integrated System of 3D Games

Jeremi Ranosz, Cyryl Leszczyński, Stanisław Kumor, Agnieszka Popiel, Julia Głowaczewska, Patryk Garwol, Mateusz Kaczmarek, Mikołaj Maik

Proceedings
Proceedings of the 28th International ACM Conference on 3D Web Technology
Series
Web3D '23
Pages
1–5
Publisher
Association for Computing Machinery, New York, NY, USA
Year
2023
ISBN
9798400703249
DOI
10.1145/3611314.3615919
URL
https://doi.org/10.1145/3611314.3615919
Keywords
3D Games, Education, Gamification, STEM

Abstract

This paper introduces a method to enhance STEM education in primary schools by integrating 3D educational games with traditional teaching tools. Our approach combines two fundamental aspects: technical, which incorporates multi-platform educational games of various genres, and social, fostering interactions between teachers, students, and software developers. This model encourages adaptive learning tailored to student needs and promotes continuous student engagement. By simplifying complex STEM concepts through gamification, our method holds promising potential to improve the quality and effectiveness of STEM education in primary schools.

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