Referat konferencyjny

Dynamic composition of interactive AR scenes with the CARL language

Dariusz Rumiński, Krzysztof Walczak

Konferencja
The 5th International Conference on Information, Intelligence, Systems and Applications
Strony
329–334
Wydawca
IEEE, Chania, Greece, July 7 - 9, 2014
Rok
2014
ISBN
978-1-4799-6171-9
DOI
10.1109/IISA.2014.6878808
Słowa kluczowe
Augmented reality; CARL; Three-dimensional displays

Streszczenie

The paper presents a method of dynamic composition of interactive augmented reality (AR) scenes based on distributed data sources and depending on the context. For this purpose, a novel declarative language for modelling ubiquitous, contextual AR environments is employed. The language, called CARL - Contextual Augmented Reality Language, enables modularisation of the structure of AR scenes and the presented AR content. CARL separates specification of three categories of entities constituting an AR environment - trackable markers, content objects and interfaces. Particular entities may be selectively added to an AR scene, which makes the language flexible and particularly well suited for building dynamic AR systems.

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