Referat konferencyjny

A Virtual Car Showroom

Adrian Nowak, Jakub Flotyński

Konferencja
Web3D '18; Proceedings of the 23rd International ACM Conference on 3D Web Technology Poznań, Poland — June 20 - 22, 2018
Strony
23:1–23:2
Wydawca
ACM New York, NY, USA
Rok
2018
ISBN
978-1-4503-5800-2
DOI
10.1145/3208806.3208832
URL
http://doi.acm.org/10.1145/3208806.3208832
Słowa kluczowe
3D, car showroom, marketing, merchandising, prototyping

Streszczenie

In this poster, we present a virtual car showroom. The use of virtual and augmented reality (VR/AR) becomes increasingly popular in various application domains, including prototyping, marketing and merchandising. In car industry, VR/AR systems enable rapid creation and evaluation of virtual prototypes by domain specialists as well as potential customers. In this work, we present a virtual car showroom implemented using the Unity game engine, an HMD and a gesture tracking system. The application enables immersive presentation and interaction with 3D cars in a virtual environment.

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