Biblio
Book Chapter, Designing Complex Gesture-Based Scenarios for Semantic VR Training System
, in: Extended Reality, Proc. of International Conference XR Salento 2024, Lecce, Italy, September 4–7, 2024 , vol. Part I
, Springer Nature, Cham, 2024, pp. 259-266, ISBN 978-3-031-71706-2, DOI 0.1007/978-3-031-71707-9_20, PM: 20.
Book Chapter, Managing Training Scenarios in a Distributed Virtual Electrician Training System
, in: Extended Reality
, Springer Nature Switzerland, Cham, 2024, pp. 155–170, ISBN 978-3-031-71710-9.
Abstract
Conference Paper, A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
, in: Extended Reality
, Cham, Springer Nature Switzerland, 2023, pp. 491–504, ISBN 978-3-031-43404-4, DOI 10.1007/978-3-031-43404-4_34.
Abstract
Conference Paper, Semantic Explorable Representation of 3D Content Behavior
, in: Extended Reality
, Cham, Springer Nature Switzerland, 2023, pp. 121–138, ISBN 978-3-031-43401-3, DOI 10.1007/978-3-031-43401-3_8.
Abstract
Conference Paper, Evaluating Forms of User Interaction with a Virtual Exhibition of Household Appliances
, in: Extended Reality
, Cham, Springer International Publishing, 2022, pp. 48–62, ISBN 978-3-031-15546-8.
Abstract
Conference Paper, Large-Scale 3D Web Environment for Visualization and Marketing of Household Appliances
, in: Augmented Reality, Virtual Reality, and Computer Graphics
, Cham, Springer International Publishing, 2021, pp. 25–43, ISBN 978-3-030-87595-4, DOI 10.1007/978-3-030-87595-4_3.
Abstract
Book Chapter, Semantic Contextual Personalization of Virtual Stores
, in: Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science, vol. 11613
, Springer, Cham, 2019, pp. 220-236, ISBN 978-3-030-25964-8 , DOI https://doi.org/10.1007/978-3-030-25965-5_17 .
Book Chapter, Explorable Representation of Interaction in VR/AR Environments
, in: Augmented Reality, Virtual Reality, and Computer Graphics. 5th International Conference, AVR 2018; Otranto, Italy, June 24–27, 2018, Proceedings, Part II, vol. Lecture Notes in Computer Science (LNCS, volume 10851)
, Springer, 2018, pp. 589-609, PM: 5.
Book Chapter, On-Demand Generation of 3D Content Based on Semantic Meta-Scenes
, in: Lecture Notes in Computer Science, vol. Augmented and Virtual Reality; First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014
, Springer International Publishing, 2014, pp. 313-332, ISBN 978-3-319-13968-5, DOI 10.1007/978-3-319-13969-2_24, PM: 10.